# Basics

How to grab, move and resize objects

### Grab an object

To grab an object, pinch your fingers. You can also do it from a distance.

<div align="left"><img src="/files/VtHNIMXKxrjCRLiWZJgS" alt=""></div>

To push a button you can use either your finger or the laser.

<div align="left"><img src="/files/WXx6BAZZQF4KQpxtFi3Y" alt=""></div>

<div align="left"><img src="/files/KB4Tr4wSEUa3xb631mIf" alt=""></div>

### Move objects&#x20;

{% embed url="<https://youtu.be/RYDjRBlYjqs>" %}

While grabbing an object notice the "**move**" buttons on your hand UI. These are used to move the object away and towards you.

![](/files/r7nWLzOuZaGKJUvtT90K)

### Resize

{% embed url="<https://www.youtube.com/watch?v=v3gSbn8SVpA>" %}

While grabbing an object notice the **resize** button on your hand UI, pressing it will allow you to make the item bigger or smaller.

![](/files/zes9GFUil0jfxwvVRIDL)


# Main menu

Menu organization

{% embed url="<https://youtu.be/VVlRLjnkccc>" %}

This is your **main menu**.&#x20;

On the lower half, you will find the **control panel**.&#x20;

![Control panel](/files/yvFUApsOTNV5Pc4b4tS8)

Selecting an element here will change the content of the top half.&#x20;

You can place it anywhere around your room by selecting its title bar or automatically by pressing the menu button on your controller.&#x20;


# Options menu

How to save, remove & edit individual objects

{% embed url="<https://youtu.be/JkZy95HK0mI>" %}

If you point the cursor at an object, you may notice an "**Options**" button on your hand UI.&#x20;

Pressing it will allow you to save it to your collection, and remove it.

![Options menu in Play mode](/files/7JsBO6PMdaZRhPHEmjsi)

In "**Edit mode**" there are more options available. &#x20;

Learn how to switch to edit mode [here](/getting-started/basics/mode-panel).

![Options menu in Edit mode](/files/YNn5DRq7hOV5ER6a0hLh)


# Discover Panel

Search & import 3D models, GIFs, videos & scenes

In the **discover panel** you can search for 3D models, animated GIFs, videos & browse Reddit.&#x20;

It's the best way to expand your collection.

![](/files/eWqAspABomBpsoKpGtxL)


# Mode panel

Switch to edit mode for more functionality

{% embed url="<https://www.youtube.com/watch?v=fGLg_tRedtI>" %}
redo video
{% endembed %}

In the **mode panel,** you can switch to **Edit mode**.&#x20;

![Edit mode](/files/FWj1EF7WiU7Np1krN1qj)

This will unlock more functionality in the app. The "**create panel**" lets you create content with any of our built-in editors. You can sculpt, paint, sketch or create text banners.&#x20;

When you're in "**edit mode**" more object options are available. You can publish models, lock them, edit their physics properties and voxelize them.&#x20;

![Oblject options in edit mode](/files/YNn5DRq7hOV5ER6a0hLh)


# Collection

Saving models & scenes

{% embed url="<https://youtu.be/LTU49Av5PAQ>" %}

This is your **collection**, the place where your saved content is stored.&#x20;

There are two tabs on this panel: **models** and **scenes**.&#x20;

To store a model point at it with your cursor, press "**Options**" on your hand UI, and select save.


# Account

To import weblinks or publish and share Figmin scenes, you need to [log in to Figmin account](/getting-started/account/figmin-account)

To import 3D models from Sketchfab, you need to [log in to Sketchfab account](/getting-started/account/sketchfab-account)


# Figmin Account

How to log in to Figmin Account

To import weblinks or publish and share Figmin scenes, you need to log in to your Figmin account.

To do this go to:

**Settings tab** => **Account**&#x20;

Type your email address and press **login/register**.

You will receive a unique access code on your email. Type the code in the Figmin app and press **Verify**.

{% hint style="info" %}
If you don't see the email, check your spam folder.
{% endhint %}

{% embed url="<https://youtu.be/nzdfKxfppxM>" %}


# Sketchfab Account

​​Before you can import 3D models you need to create a free account on Sketchfab.com.&#x20;

Once you do, you can log in through:

**Settings tab** => **Account** => **SketchFab**

{% embed url="<https://youtu.be/w59qrqpbVok>" %}


# Scene center

This represents the center of your room.&#x20;

![](/files/GTXM6iVzVKuYq56sNdWh)

When you load a scene, everything will appear around this point. It also tells the app where the floor is.&#x20;

You can move the scene center through its handle.

{% hint style="info" %}
We recommend aligning the arrow of the scene center with the light direction in the room. This way the digital objects will have the same lighting as the real ones, and the scene will feel more immersive.
{% endhint %}


# Saving scene

How to save your scene

To save a scene go to:

**Scene tab** => **Save scene** => **Confirm**

Choose a slot where you would like your scene to be stored.

{% embed url="<https://youtu.be/9F1ChTiSkX4>" %}


# Publish scene

How to publish and share a scene

{% embed url="<https://youtu.be/wJq7goiCoRs>" %}

To publish a scene go to:

**Scene** => **Publish Scene** => **Confirm**

Type a name & scene description and press **Publish.**

To share your scene go to [www.figmin.com](https://learn.overlaymr.com/how-to-scenes/www.figmin.com) and sign in to your account.&#x20;

All your published scenes will be available under **Published models**. Copy the link of your scene and share it anywhere.


# Scene boundary

How to set up virtual walls for your scene

{% embed url="<https://youtu.be/kUSQ47AML5I>" %}

You can set virtual walls for your Figmin scene. To do this go to:

**Scene** => **Boundary** => **On**

You can change the width, length & height of your virtual walls or turn them off completely.


# Clear scene

How to clear a scene

To clear a scene go to:

**Scene tab** => **Clear Scene** => **Confirm**

![](/files/ig051LoUI7rw9X7aSegv)


# Basics

{% embed url="<https://youtu.be/jPMj4AXYS2o>" %}

To change the size of your brush, slide your finger left and right on your hand UI.&#x20;

In the menu, you can find various brushes and special effects, fire for example.

At the top of the menu, you can switch to the color wheel tab and on the sides, you can find a palette with your favorite colors.

At the bottom you can find your operations: you can draw freehand, with shapes such as lines, circles, and spheres.&#x20;

You can also erase any of your brush strokes.


# Rebrush & recolor

{% embed url="<https://youtu.be/Qr-UqV9wMRs>" %}

The recolor tool can help you with changing the color of the existing brush strokes.

If you want to change the style of the stroke, you can use the rebrush tool.

Finally, the redraw tool lets you change both the color and the brush of a pre-existing stroke.&#x20;


# Select: Resize & Reposition

{% embed url="<https://youtu.be/w4koQM1OqTA>" %}

The selection tool lets you manipulate parts of your sketch.&#x20;

To do it, simply highlight a portion of the sketch.&#x20;

Now you can move it around by making a fist gesture, or if you are using a motion controller use the dedicated grab button. You can also resize it using the hand UI.&#x20;

If you accidentally select too much, you can switch to deselect mode by pressing the deselect button on your hand UI.


# Voxelizer

How to convert 3D models into voxels

{% embed url="<https://www.youtube.com/watch?v=NDx79Ef0MAw>" %}

The voxelizer can transform 3D models and images into a format that is fully editable within Figmin XR and also generate a more accurate collider.&#x20;

{% hint style="info" %}
To use the voxelizer, switch to "[Edit mode](broken://pages/hOzfheYUORxANK3tFh5U)" and open the[ options menu](/getting-started/basics/options-menu) of the model.
{% endhint %}

To voxelize a model, adjust the resolution and press Start.&#x20;

Once the process is complete, the new model will appear on top of the original.


# Voxel Create

![](/files/yf8ecWAXfPXQEn390HPC)

This is your canvas, the only valid place where you will be able to draw, simply adjust its size through the sliders and press create.


# Voxel Editor

{% embed url="<https://www.youtube.com/watch?v=z9JD4L4EqzI>" %}

This is the voxel editor, here you will find your operations: you may sculpt, paint or carve.&#x20;

Notice that your hand UI also contains these options for easy access.&#x20;

To operate simply reach your hand into the canvas and draw.&#x20;

On the top panel, you will find your color wheel, palette, and brushes.&#x20;

You can change what is displayed on your hand UI. To do this point at an element from the main menu and press Equip.


# Physics 101

{% embed url="<https://www.youtube.com/watch?v=jOmsRYA4gOo>" %}


# How to make things hover

{% embed url="<https://youtu.be/8sidKWdSCnI>" %}


# Advanced physics modeling

How to model a tennis ball and other cool stuff

{% embed url="<https://youtu.be/-uCC7hn91X0>" %}


# Gravitational fields


# Understanding colliders

{% embed url="<https://youtu.be/UlYLrDyIt-E>" %}

The collider is the physical shape of your model.&#x20;

If what you are trying to model can be represented by a box or a ball, make sure to set its collider to the proper type. It will make a big difference in accuracy and performance.


